Five or six hours into Deus Ex: Mankind Divided , I imagined the game’s bad guys sending angry emails to developer Eidos Montreal compl...
Five or six hours into Deus Ex: Mankind Divided, I imagined the game’s bad guys sending angry emails to developer Eidos Montreal complaining about their overpowered player-controlled adversary. Every fortified area Jensen entered started out full of alert, dangerous guards and ended with a heap of unconscious men piled up in a back corner.
I was still in the game’s first act, but I already had so many options at my disposal that I began to feel bad for all these goons I was hospitalizing.
I longed for some limits, so I imposed limitations on myself. Therein lies both the appeal and the failing of Mankind Divided, a sequel that gives us more power and more options than we had in its predecessor without always offering a counterbalance.
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http://www.techspot.com/review/1234-deus-ex-mankind-divided/
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